using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace QGameFramework.FileTree
{
    public class FileTreeComponent : BaseComponent
    {
        [SerializeField] private FileTreeSO GCSO;
        public override void OnInit()
        {
            base.OnInit();
        }

        public override void DeInit()
        {
            base.DeInit();
        }
    }
}